Three new regional styling concepts
The original repository uploads have anonymous filenames. The three visual subjects were identified by the owner as French, Japanese and Russian, but the exact Git blob-to-language mapping is awaiting image-byte verification. The individual images below therefore deliberately use neutral labels. All three are exploratory, raster styling references, not approved production wordmarks or validated typesetting.
The original English lettering as design reference
Preserve the distinctive lively outlines and rhythm of the source wordmarks. Existing traces are references for shape, not evidence of ownership of the original game's trademarks. The separated glyph master has deliberately unequal U/S display sizing: use geometry, not those displayed proportions.
Existing experimental regional vectors
These are editable SVG work-in-progress assets. They are separate from the raster concept art above and require both artistic and appropriate linguistic/script review.
An animated 3D character, still under construction
The existing experimental five-part model is a foundation for expert work, not an approved reconstruction of a recovered 1994 mesh. Artists can help with silhouette, fork, saddle, cranks, hub and coherent motion, especially from side, front and oblique views.
Interested in collaborating?
One correction, critique, code review or a Windows playtest is enough. No payment, employment or recurring availability is offered. The project is interested in sharing research with other Uniracers / Unirally teams, including the independent Baldosa and malmazuke efforts.
Choose whichever way of getting in touch works for you. You don't need a GitHub account.
Project repository · Full contributor guide
GitHub submissions are public; email is preferable for private correspondence or attachments.



