Volunteer art · Seeking human-made 3D models

Help find the right racer model.

The project is now seeking an artist-created 3D racing unicycle model, whether an existing model its creator can share or a new volunteer-made one. Procedural reconstruction work is paused while those possibilities are explored. The experimental 2026 rig and original artwork below remain reference material, not a required starting point.

What the original title-screen racer looks like

These four user-supplied references show a 3× upscaled title-screen image and interpretive outline studies. The gallery displays lightweight, non-generatively downscaled previews; tap any image to inspect its unchanged full-resolution original in GitHub. Use them to judge proportions, contour transitions, the saddle, frame, collar, wheel and pedal separation. The line work is an artist's interpretation, not recovered 3D topology.

Three-times upscaled 1994 Uniracers title-screen artwork, showing the colorful title, track and racer
Title-screen referenceOverall color and silhouette target.
Open full-resolution original on GitHub ↗
Wide contour-enhanced racer title-screen illustration showing major part shapes and separations
Wide contour studyMain form and apparent part boundaries.
Open full-resolution original on GitHub ↗
Closer racer image with contour lines outlining seat, frame, wheel and crank elements
Component contoursSaddle, frame, hub, wheel and pedal relationships.
Open full-resolution original on GitHub ↗
Magnified interpretation of seatpost clamp, hub-collar and adjacent racer part contours
Axle and seatpost detailPossible mechanical junctions, with ambiguous hidden geometry.
Open full-resolution original on GitHub ↗

Reference-only title-screen imagery. Compare against the current experimental 2026 mesh below; the original 1994 3D geometry and joint structure have not been recovered.

Additional wheel and fork details · box-art studies

Two more artist-provided outline studies use crops of the original box artwork. Compare their tire sidewalls, rim and spoke shapes, hub, fork contours, crank and pedal details against the title-screen references above. Highlights and drawn separation lines are illustrative, not verified 3D mesh structure.

Uniracers box-art close-up outlining the unicycle wheel, metal elements, pedal and structural contours
Uniracers box-art wheel studyMechanical contours and stylized highlights.
View original JPEG on GitHub ↗
Unirally box-art close-up interpreting a unicycle saddle, fork, wheel, hub and pedal outlines
Unirally box-art wheel studySaddle, frame, wheel and pedal relationships.
View original JPEG on GitHub ↗

The two source crops are small enough to be served unchanged. Their captions identify the source editions from the original filenames, rather than claiming the drawn strokes prove the underlying 1994 model topology.

See the current reconstruction work

Explore the existing 3D lab, or compare the original 1994 sprite references with experimental renderings. The viewer can load a local GLB even when no hosted model has been published.

Checking published 3D model availability…

Get the existing model

Download the real, editable OpenSCAD source rig. It contains the experimental five-part construction and pose parameters, and is intended as a starting point for critique or revised art.

Format
OpenSCAD source, not a Blender .blend or a finished production mesh
Status
Review-only 2026 reconstruction, not an original 1994 3D asset
Export
Use OpenSCAD or the repository's source-bound exporter to make mesh exports

Have a model, or interested in making one?

If you've made a suitable unicycle model, know someone who has, or would like to create one by hand, please get in touch. Share images or a portfolio first; any source/model reuse must come with clear permission from its creator. The old procedural mesh is only an optional reference, and no new fitting work is currently assigned. Contributions are unpaid and optional. No GitHub account is required.

Independent, unofficial volunteer project. The experimental 3D rig is not approved game art; current viewer/asset availability is checked from the published model manifest.