Start with what the character looks like
Compare the original 1994 sprite, the earlier owner-rejected 4× art, printed 1994 large-form reference (if supplied), and the current unapproved experimental 3D character. Decide what should be sculpted before requesting another numerical experiment.
Original sprite frames and 2026 model poses are independent selections. A similar silhouette does not prove the same pose, source mesh or original camera. Manual figures are 2D period artwork.
1 · Original versus rejected 4× art
The seven historical samples include repetitions. They are not seven independent 3D camera views.
2 · Original printed reference views
Original USA manual printed p14 (fork/front), p15 (large underside and wheel), p16 (saddle/side). Select cropped PNG/JPEG images on your device. Nothing is uploaded, persisted on a server or added to Git.
Open retained 1994 manual PDF · Authenticated p14–p16 crop artifact (temporary availability)
3 · Actual 2026 experimental GLB
The existing 3D viewer is embedded here. Set its five-pose selector and Side / Three-quarter / Action camera manually. For each review slot above, tap Capture current model view. Captures reflect the real loaded 3D viewport, never a generated lookalike.
If the site is model-free, the embedded viewer can accept a local exported GLB for inspection. Local uploads and model variants must be labeled as such, never as approved 1994 art. Each snapshot records the model source/status shown by the viewer.
4 · Your artistic verdict
Review decisions are local until you choose to copy or save. No hidden submission or art approval.